==Alpha 7==
=== 27 Juin 2014 ===
-Pré-alpha release 7 : Build PC v112, v35 OSX, Linux v39:
*Fixed a bug that would cause a player to zone to their own private instance instead joining an existing one.
=== 27 Juin 2014 ===
-Pré-alpha release 7 : Build PC v111, v34 OSX, Linux v38:
*Removed loading timeouts that many players were encountering. This may improve login issues.
*Fixed a few exceptions that were occurring often.
*'''(Known Issue)''' 64 Bit Build may crash often. We recommend sticking with the default (32) bit option in the Launcher.
-Pré-alpha release 7 : Build PC v109, v32 OSX, Linux v36:
*Removed shininess of players hands
*Fixed bug preventing access to the player town of Westhollow (so more lots available!)
*Extended water plane even further on player islands
*Ran PVS on sewers in Owlshead and Kingsport Sewers to improve performance
*Moo the Cow now reacts correctly
*'''(Known Issue)''' There was a problem with our scene update process, and the lots in Port Mirren were replaced with new ones. Unfortunately this means those lots are not accessible anymore. If you had a lot, and are able to claim a new one or change your house on a lot, you should be able to get any decorations back with the /bank command.
=== 26 Juin 2014 ===
-Pré-alpha release 7 : Build PC v108, v31 OSX, Linux v35:
*Created more ways to identify yourself to NPCs
*Skeletal archers in Ravensmoor entrance map now correctly named and wheeze archery-related things.
*Removing obsoleted flag reference from Anton barks.
*Added player islands off the coast of Kingsport on Overworld map
*Fixed PVS issues in The Clink and Owl’s Nest
*Desk Sergeant Burnside in the Clink can now open his door
*Braemar Guard Halmar’s barks no longer contain $name$
*Extended water plane of player islands further out
*Lead Smuggler Anton’s barks no longer contain $name$
*Fixed incorrect response when identifying yourself to NPCs [
*Fixed short hair style missing for female avatars
*Improved map load times
-Pré-alpha release 7 : Build PC v107, v30 OSX, Linux v34:
*Added roads to Overworld
*Fixed bug where Avatar greets rather than auto-attacks Ravensmoor skeletons
*Added wall deco layers to Baron benefactor house
*Bugs with generic->specific NPC names in Kingsport so NPC names will now convert properly after you learn their name
*Fixed missing combat sfx
*Cow and horse shouldn’t be kill-able if weapon sheathed.
*More neck seam fixes
*Fixed disappearing feet when equipping Epic armor
*Fixed issue where during swimming with torch the VFX would appear
*Fix for /home not working in scenes without plots
*Fix for highlight targeting effect not working sometimes
*Fix poor performance in bag mode
*Fixed floating players on dock platforms
*FIxed missing links to new armor assets
*Fixed transparent leg on Epic Armor
*Fixed shader on name plates in overworld so they sort properly with the water and trees.
*Hands and feet matching textures to rest of skin on new female.
*Improved frame rate on overworld.
*Lord of the Manor Home doors can now be opened from the inside
*Medieval Woodcut-like illustrations for Crafting Book now visible
*New characters start at proper location instead of Lunar Rift
*Re-positioned some overworld landmarks (towns, dungeons, etc.) to be more clear on their hex
*Returning from the player village islands now returns you to the docks in Kingsport.
*The town criers in Brave Coast and Estercove now have different models from Mirren
*Fix for missing texture on 2 story balcony player house
*Fixes for built in lighting in the baron benefactor lighting
*Fixes for decorative layers on Duke Founder Castle
*Ravensmoor – Adding new functionality to crypt doors to spawn enemies on door break
*Fixed issue where performing toast emote would make everyone drunk, not just the toaster (should have left this as is for hilarity!)
*Added fire into Viking house firepit
*Fixed broken face on female in red dress NPC
=== 25 Juin 2014 ===
*Fix for doubly triggered animations (would show on sheath/unsheathe while using a skill)
*Updating female with new male anims for 2h bludgeon
==Alpha 6==