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Modifications

Alpha

6 674 octets ajoutés, 31 mai 2014 à 10:30
-Release 7 : Du 26 au 29 Juin
*Expérience 3D Overworld Map System: Les combats et l'artisanat permettront de gagner des points d'expérience et de monter en niveau afin de gagner des points de compétencesWe are switching our dual scale navigation system from the 2D version you have seen so far to a 3D version more like what we showed during Kickstarter. Vous pourrez dépenser ces points en allant voir des formateurs pour les nouvelles compétences ou en améliorant les compétences existantesThis initial release will mainly be about the visuals so players will still be represented as markers and there will be no random encounters (see below for which releases these features will come online).*Duel Player to Player secure trade: Les joueurs pourront régler leur différents lors de duels PvPDid you discover something cool you wish to give your friend? Need to share some potions with a party member? Did you craft something amazing you want to sell? Secure trade is the answer and will allow you to make exchanges of goods between you and other players.*Artisanat Water Lots: Possibilité d'enchanter les objetsWe will be adding water lot functionality to the game. Créations d'objets magiques comme les baguettes ou les bâtons*NPC Collision / Responsiveness: We will be spending time on polishing NPC collision and general movement responsiveness to combat things like NPC standing inside you, spreading out when attacking, avoiding players while moving, etc. Les objets des joueurs revendu à des PNJ commenceront à apparaître dans les loots des monstre et PNJ tués*Animals: Currently all our animals (bears, wolves, etc.) are purchased assets and the skinning, rigging, and animations for them is not meeting our quality standards, so we are going to reskin and rig them so that we can redo their animations.*Amélioration des combatsPlayer Housing Built-in Lighting: We have gotten consistent feedback that it is too hard to get player placed lights in the right configuration to really light the player houses. So starting with R7 we will begin placing built in lights (chandeliers, sconces, etc.) to provide a base lighting level for all the player houses. These lights will turn on and off just like regular lights and can be augmented with player placed lights as well.*Possibilité d'écrire des livresScenes: A few new scenes will come online including Player Towns on Islands (to feature water lots) and perhaps the first scene on the mainland (The Graf Gem Mines).*Possibilité de poser des objets n'importe oùCrafting: We will be adding more ingredients (spider silk, gems, precious metals, etc.) as well as instructions on how to do crafting in the recipe book itself. New recipes will also come onlineLighting Fine-Tuning: We still have some work to do in order to get the balance right between bright day and dark night.*Guilde Character Faces and Skins: Mise en place du système de guilde et des maisons de guildesWe want to update at least one of the player faces and also do more polish work on the skin.*Teinture 64 Bit Build: Possibilité de teindre les vêtementsFor those of you running 64 bit OS on your system we will now release 64 bit builds (in addition to the 32 Bit Builds) so you can address more system memory*Vendeur PNJ du joueur Promotional Trailer: Les joueurs pourrons engager un PNJ pour vendre leurs articlesWe are excited to be a featured game at the Plantronics booth at E3. In support of that and our continued fundraising we are working on an updated trailer (our last one was at the 6 month mark) that will show off gameplay and provide a few sneak peeks of the intro cinematic. As mentioned in update 73, Bill Johnson, aka The Guardian, will be doing the voiceover.*Animaux apprivoisé New Pledge Rewards, New Pledge Tiers: Possibilité d'apprivoiser des animaux pour les faire combattre à vos cotésOn Friday June 6th we will be announcing some new pledge rewards, some new pledge tiers and a new type of store (this post will be updated at that time).
-RELEASE 8, du 24 au 27 Juillet 2014:
 
*Death System: OooOoooOOOOooo! Death will now turn you into a ghost.
*Advancement: Adventuring and Crafting will now earn you experience points that will level you up and earn skill points.
*Scenes: Ardoris, the waterfront city on the main continent filled with canals and framed by two opposing castles, will now be available to players. Other adventuring scenes on the main continent will also appear.
*NPC Schedules and Behaviors: NPCs will now start to have schedules and change behavior according to the time. This will include things like going around turning on the lights around town as the sun goes down. NPCs will also now react to players taking and breaking stuff so watch out when you try to steal that loaf of bread!
*Books: Books will no longer just be decorative objects! Read lovely poems and stories written by our very own community in the game. Try to collect them all!
*New Creatures: Several new creatures will come online including a new mimic as well as variations on existing creatures (liches, kobolds, etc.).
*Crafting: Durability and Repair will come online as well as a first pass on Fishing! New recipes will also come online
*Character Hair and Facial Hair: A major update to how we handle hair and facial hair will add layers, transparency, and animations.
*Overworld Animating Avatars & Random Encounters: Players will now see their avatars (along with their party members) animating on the overworld map. Additionally random encounters will now pull players into scenes while traversing the map.
*Scene Randomization: Scenes will now be able to start from a set of templates versus just one singular state. These templates will randomize resources, creatures, entrance locations, game state, etc.
*Combat Skills: More combat skills will come online
*Interactive Areas: Don’t you wish you could move that chair in the tavern to have a better view of the front door? Public areas like taverns will now be flagged as interactive areas. This will allow more freedom in those spaces by allowing the moving but not taking of items. This will also up numerous other possibilities like interactive chess boards.
 
-RELEASE 9, du 24 au 24 Août 2014:
 
*Card Combat & Decks: You will now be able to do combat with our card system as well as build and equip multiple decks to try out different strategies and play styles. To support this flexibility more skills and more AI combat behaviors will come online
*Damage Types & Resistances: Damage types and resistances (fire, ice, physical, etc.) will begin to affect combat
*Player Housing: Exterior Decorations and Permissions: Do you desire even more from housing? Your greatest desires will be answered with advanced features that greatly expand the player housing system including exterior decorations, house purchase in game, and player lot access permissions so you can control who can visit your space (everyone, friends, or kindred)
*Crafting Expansions: Crafting will expand to include enhancements and events during crafting. New recipes will also come online
*Player Made Books: For those aspiring writers you can now write books in the game. These original manuscripts will be one of a kind items that can be traded or sold or submitted for publishing for a small fee. Published books will get copied and placed throughout the world.
Character Creation Improvements: Do you wish you could style yourself even more? Well wish no longer, as we add more options to modify, more content to select, and improvements to the interface.
*New Creatures: Several new creatures will come online including clockwork creatures, gremlins and female elves.
*Encumbrance: Weight limits and values will come into play
Overworld Roving Encounters: Encounters will now move around the overworld including monsters, NPCs, gypsy wagons, etc.
*Combat Skills: More combat skills will come online
*Party Loot Rules: Set how loot will be divided amongst party members. Leave the party leader in charge or random distribution? You decide.
Scenes: More adventuring scenes, player towns, and plot areas on the main continent will also appear.
 
-RELEASE 10, September 25 - 28:
 
*Polish: Once per quarter we will focus a release on polish including game balancing, visual improvements, process improvements, etc.
We continue to be incredibly thankful for the support we receive from this amazing community. While the funding you provide makes all of this possible it pales in comparison with the faith you have in us, the feedback you provide us, and the content you are making for everyone to enjoy. We are humbly grateful and we cannot wait to see you again in New Britannia!
==Alpha 6==
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modifications