-Release 5 : du 24 au 27 Avril
*Combat et compétences magiques : Le système de combat sera amélioré et ne sera plus limité aux combats automatiques. Des compétences magiques seront ajoutées
*Système de mort : La mort de l'avatar le transformera en fantôme.
*Principale zones du continent : Les joueurs pourront commencer à visiter certaine zone du continent.
*Zone interactive : Certaine zone comme les tavernes seront des espaces publiques interactifs permettant par exemple de déplacer les objets comme les tables et les chaises afin de donner une plus grande liberté aux joueurs
*Comportement des PNJ : Les PNJ vont commencer à réagir en fonction de l'heure et à ajuster leur comportement. Ils réagiront par exemple si un joueur vole ou casse quelque chose.
*Livres : Les livres pourront désormais être lu.
-Release 6 : du 22 au 25 Mai
*Vendeur PNJ du joueur : Les joueurs pourrons engager un PNJ pour vendre leurs articles
*Animaux apprivoisé : Possibilité d'apprivoiser des animaux pour les faire combattre à vos cotés.
==Alpha 5==
=== 26 Avril 2014 ===
-Pré-alpha release 5 : Build PC v94, v18 OSX, Linux v20:
*Admin command: /nozone which can disallow user to /zone to developers/admins
*Fixed bug where bows were not animating with ranged skills
*Breakaway walls now display correctly to everyone on screen
*Doors should now work properly (no seriously, we mean it this time)
*Enable auto attack when a skill is used
*Performance optimizations (should result in 50% improvement in fps)
*Fixed bug in closing crafting table with the X after crafting something.
*Fixed Chaos skill tree
*Fixed chest respawn issues
*Fix for waiting forever while trying to join a room
*Fix so switches/buttons now open doors again
*Fixed Ranged Skeleton/Elves so they shoot again
*Fixed some non-flat terrain on plots.
*Fixes for skill tree arrangements
*Fixing Linux asset bundle loading
*Creatures should be challenging again
*Update links to help and bug report forums
=== 25 Avril 2014 ===
-Pré-alpha release 5 : Build PC v93, v17 OSX, Linux v19:
*Known Issue: Skeleton Archers and Elven Archers won’t attack. Fix will go into next patch.
*Known Issue: All doors opening simultaneously is fixed but now all doors of a type (like Knight House Door) will open simultaneously. <sigh>
*Added a log message for catching people who can’t run linear light model to help us track down issues
*Darkened the Alder Tree as much as possible without a shader/texture change.
*Do not remove owner property from room properties
*Fix for doors all opening simultaneously but see above issue
*Fix double stats on enemy NPCs (we were calculating their stats twice making them harder to hit and also hitting harder)
*Fix for combat persisting after enemy is dead
*Fix for not being able to deselect target
*Fix for hair name and graphics becoming de-synched during character creation
*Fix in asset bundles to use caching, trying to help with a Linux issue
*Fixed the epic female cloth skirt issue
*Fixes to bark animations.
*Horse is now a friendly
*Spears should be 1 handed with thrust animation
*Turn off dynamic avoidance on NPCs if leashing
=== 24 Avril 2014 ===
-Pré-alpha release 5 : Build PC v91, v16 OSX, Linux v18:
*Known Issue: All doors in a scene that have been opened, will be opened again when any door in the scene is opened (or closed.)
*Adding 60 to 120 second delay to all NPC barks to combat reported bark spam
*Various lighting adjustments (night darker, lighter in field of view underground, etc.)
*Changing UI link to game guide to R5 version
*Don’t allow spell cast on non-combatants
*Epic cloth now has a neck
*ESC deselects player target
*Fix for some interactive objects
*Fix friendly targeting
*Fix resurrect targeting
*Fix secondary effects not firing (knockback, damage over time, etc.)
*Fixed looping VFX
*Fixing 1 handed spear thrust on avatar female
*VFX for FlameFist, IceFist, StoneFist
*Fireball damage reduced slightly
*Refactor AOE targeting
*Lighting adjustments in sewers (darker in spots, mist is not self lit as much, etc.)
*Fix for a specific Owlshead lot that had a house stuck to it
*Fix to keep NPCs from stepping too close during combat
*Two-Handed sword attack animation is fixed
==Alpha 4==